![]() ![]() an EMAG you're confiscating, but not a SPES-12) in your hand or belt without alerting the Securitrons, scanners, GuardBuddies, and the like.īut not control of GuardBuddies or do anything requiring su/superuser access. This allows you to carry certain non-gun Contraband (e.g. This does not cover weapons that aren't guns, e.g. Securitrons, scanners, and GuardBuddies will not freak out if you're holding a gun or have one on your belt. The weapons themselves, however, are not access-restricted. ![]() Now, this is what you need to open Security equipment lockers and the room that contains them. Also needed for ValuChimp's within research, such as in the Test Chamber or otherwise.Įvery machine inside can by used by eveyone though, Chem Lab access or no. Lets you into the Research Wing and a few science-related lockers but not the labs within, each of which have their own individual access levels. Pipes and connecters and burn chambers and most of the canisters and such, but not the place where the plasma canisters are actually stored.įor the restricted area where the canisters of plasma in Plasma Research are actually stored.īasically any locker/vendor in Medbay that's not the restricted medicine locker (requires Medical Director Office access) or the NanoVend/Port-a-NanoMed (requires just Medical access). It was originally intended for the pod bay hangar doors, but the idea was canned.Īlso lets you unlock MULEBots (actually controlling them uses a PDA app though), and, more importantly, make announcements on the Quartermaster Announcement computer, but does not let you use the Supply console!īut does not grant access to the Cargo Bay or the lockers inside!īasically any part of Medbay that isn't Genetics or Robotics, but not most of the lockers and vendors within. Lets you into whatever the map has designated the engine's control room, which is usually where there is an Engineering Output Monitor Computer. ![]() The Mining Shuttle itself and the computers that control it are public access. For example, for a map with a Thermoelectric Generator, this would be the "core" of the TEG, while for a map with a Singularity Generator, this is often a containment area for the gravitational singularity generator.īasically unused. Lets you into the room(s) that contain the engine itself. Lets you unlock APCs and configure their settings. These are the rooms with the SMES Units for the Solar Arrays Rarely used these days, since those airlocks tend to use Maintenance access nowadays. Supposed to allow you through most of the airlocks into the station. Not the room containing it, but rather the switch that turns it on.Īlso allows access to the chef's ValuChimp.īut not the Seed Fabricators or GardenVends-those are open-access! The general bar area is open to everyone it's the area behind the counter (and the clothing vendor used by its staff) that need this access level. Religious Supplies in this case means snazzy outifts (and spare bibles and holy water vials). Usually allows you to go through the airlocks into the station as well. ID cards and access implants are modified at an ID computer, and it is possible to change the access levels of certain devices directly through the Head of Personnel's Access-Pro.īoth the one in Medbay and the one in the Chapel. To use something access-locked, you need to be wearing an ID card or implanted with an access implant with the relevant level. Generally, rooms, vending machines/dispensers, and containers are access locked, while the items and machines are not. ![]() A table of various access levels, which the game uses to determine if you can enter certain areas or open certain lockers and crates, among many other things. ![]()
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